Esports in Russia — Leagues, federations, training.
Esports is quite a popular form of entertainment that allows people to not only relax but also earn money. Here, everything is like in traditional sports: competitions, medals, championships, winners, and losers. However, esports has long been recognized as an official sport in most countries around the world. Russia was the first country to take this serious step.
Esports Federations in Russia
Russian Esports Federation (FCS Russia)
The organization was established in 2000 to develop esports as a new form of competitive activity. It is a member of the International Esports Federation. FCS Russia worked with officials to restore official status to esports. For 20 years, the Russian Esports Federation has been developing mass esports in Russia: they have held over 1,000 tournaments with 400,000 participants, awarding over 75 million rubles in prizes. FCS does not receive government funding, so they organize their own events. For many years, they have been holding regional amateur competitions among schoolchildren and students, as well as the annual Russian Cup. Tournaments organized by FCS Russia include:
- Russian Cup in Esports
- Russian Championship in Computer Sports
- Russian Cup in Interactive Football
- Russian Football Union Cup in Interactive Football (in collaboration with the RFU)
- All-Russian Esports Student League
- All-Russian Intellectual-Esports School League
- #PlayAtHome Series Tournaments
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Russian Cyberfootball Federation (FCF Russia)
The «Russian Cyberfootball Federation» project is a nationwide cyberfootball organization. Cyberfootball is an individual or team sport where the goal is to defeat the opponent in a football simulator, and by the end of 2019, FIFA or PES football simulators were the priority for cyberfootball development. The «FCF Russia» project was created in early 2014, and its main activity is focused on the development and popularization of cyberfootball in the Russian Federation as a sport. They organize local, regional, national cups and championships in cyberfootball and other national and international competitions within and outside the Russian Federation.
The «FCF Russia» project also organizes and conducts qualifications for international tournaments and is recognized by ESWC and other international tournaments as an organization that ensures control and conduct of qualifying tournaments in the Russian Federation. By the end of 2020, FIFA 21 from EA Sports is the main football simulator for cyberfootball development, but PES 2021 and mobile cyberfootball — PES 2021 Mobile are actively developing.
Esports Leagues in Russia
The All-Russian Esports Student League (or simply the Student League) is a competition of university teams organized by the Russian Esports Federation and held throughout the academic year. The total prize pool for the new season will exceed 2 million rubles. In the 2019-2020 academic year, students from all over Russia will participate in team competitions in the following disciplines: Dota 2, CS:GO, WarCraft III: Reforged, Hearthstone, and Clash Royale. The All-Russian Esports Student League is held with the support of a grant from the President of the Russian Federation for the development of civil society provided by the Presidential Grants Fund.
The All-Russian Intellectual-Esports League. In September 2020, the Russian Esports Federation announced the start of the third season of the All-Russian Intellectual-Esports League — competitions among school teams, where in addition to esports, electronic chess and intellectual questions are presented. The league is held with the support of the Russian Chess Federation. The tournament is competed by students of Russian schools aged 14 and older. The teams include line-ups for five types of programs: Dota 2, Hearthstone, electronic chess, internet search, and the mobile game Clash Royale.
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Esports Education in Russia
Esports is a young and promising industry that is developing too quickly to meet the increasing demand for professionals. Therefore, programs in computer sports, courses, online platforms, and even specialties in universities are opening up to allow students to become esports specialists.
Additional esports classes will be introduced in Russian schools, announced the head of the Ministry of Education Sergey Kravtsov. As clarified by the Russian Schoolchildren Movement, students will be able to attend them after regular classes, and the final of the esports championship will take place in Russia in the spring of 2021.
Since 2014, the Russian State University of Physical Education (RSUPESY&T) has been training specialists in the field of «Theory and Methodology of Computer Sports (Esports).» FCS helped the university develop the curriculum. The organization also coordinates the development of esports in the regions.
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The Higher School of Economics (HSE) has not yet opened a full-fledged esports specialty, but together with the educational program of the Russian Esports Federation, they have developed a professional retraining program «Esports Management» to address the shortage of personnel in esports management.
«White Crow» is a private esports school created specifically for children and teenagers. In the first year of study here, they get acquainted with computer technologies and develop active reflexes for esports. Teamwork begins in the second and third year, and from the fourth year onwards, children participate in esports competitions.
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You can also learn esports online, with the help of educational websites with tasks and video materials. For example, the MoreMMR platform, launched in 2017. The face of the project is esports commentator Pavel Zanozin. The service teaches Dota 2 gameplay. In its principle, the resource resembles a Battle Pass, but participants have to pay for tasks. The educational material is divided into 5 directions: basic, mid, carry, offlane, and support. Each direction has separate blocks with video materials and tasks of varying difficulty.
«Synergy» has launched a gaming faculty on a paid basis. The platform has entered into a partnership agreement with the British University Unicusano, which allows graduates to receive dual diplomas — Russian and European diplomas. In addition, course finalists have the opportunity to participate in the organization of international tournaments and work with major gaming brands.
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Esports is rapidly developing worldwide. Every year, disciplines gain popularity in new countries. And while a couple of years ago it was difficult to imagine esports as a primary occupation in Russia, today such prospects are no longer so unclear.